Most players use a random Pokémon generator once, look at the team, and then go back to playing the game normally. But with a bit of structure, those same tools can power full challenge runs—Nuzlockes, monotype attempts, or self-imposed restrictions that make familiar games feel completely new again.
A simple starting point is to let the Team Generator pick your squad for the entire adventure. Whatever six partners it gives you are the only ones you are allowed to use. If a Pokémon faints, treat it as “retired” and move it into a dedicated box that you never touch again. Suddenly, routing, switching, and items matter much more, because every mistake has permanent consequences.
You can build on this by adding encounter rules. Before entering a new area, roll a random number or use the home generator to decide which species or type you are allowed to catch there. If you do not see a matching encounter within a few attempts, you lose that area permanently. This gives each route a small puzzle vibe: do you press your luck or play it safe and move on?
Finally, connect everything back to the toolbox. You might roll a random legendary goal for the run, generate a random held item that must stay equipped, or force yourself to use a surprise ability or moveset once you reach the post-game. The more you let the tools make decisions for you, the more your run starts telling stories you would never have scripted yourself.
